Viberetro catalog
Systems people still modify.
83 systems and platforms, 151 open-source repositories catalogued. Proprietary hardware stays as a reference only — we never vendor those trees.
Home consoles
31 systems
Nintendo Nintendo Entertainment System
The 8-bit home console that defined cartridge hardware, RGB/PPU video hacks, and aftermarket flash carts.
Nintendo Super Nintendo Entertainment System
16-bit Nintendo console with a large RGB, CIC, and flash-cart aftermarket.
Nintendo Nintendo 64
Cartridge console whose aftermarket is dominated by flash carts, RGB/HDMI video, and controller extras.
Nintendo Nintendo GameCube
Optical disc console with a dense scene of IPL replacements, digital video, and homebrew loaders.
Nintendo Nintendo Wii
GameCube-compatible successor. Most popular work is software loaders plus HDMI and Bluetooth replacements.
Nintendo Nintendo Wii U
Later Nintendo home console. Hardware mods are fewer; Aroma and Tiramisu dominate the scene.
Nintendo Nintendo Switch
Hybrid console. Hardware work clusters around early unpatched units, display kits, and unofficial docks.
Sega Sega Master System
8-bit Sega home console. RGB, FM sound, and flash carts are the usual upgrades.
Sega Sega Genesis / Mega Drive
16-bit Sega console with a large RGB, audio-amp, flash-cart, and FPGA-console aftermarket.
Sega Sega CD / Mega-CD
CD add-on for Genesis. Optical-drive failure drives most third-party replacements.
Sega Sega 32X
Genesis add-on. Video pass-through and region work are the common hardware jobs.
Sega Sega Saturn
Dual-CPU disc console. ODE units, Pseudo Saturn, and RGB/HDMI dominate the aftermarket.
Sega Sega Dreamcast
Final Sega home console. GDEMU-style ODEs, VGA, and HDMI are the core hardware mods.
Sony PlayStation
First Sony home console. Optical-drive emulators, OneChip video, and memory-card replacements are the main hardware jobs.
Sony PlayStation 2
Disc console with a huge software scene and a smaller set of HDMI, HDD, and MX4SIO hardware extras.
Sony PlayStation 3
Later Sony console. Hardware work is mostly thermal and storage; CFW is software.
Microsoft Original Xbox
First Xbox. Open BIOS chips, HDMI, and clock-capacitor repairs are the hardware center of gravity.
Microsoft Xbox 360
Second Xbox. RGH-family glitch boards and HDMI/RF work are the well-known hardware mods.
Microsoft Xbox One
Later Xbox. Thermal, storage, and official Elite accessories dominate; few open PCB mods.
Atari Atari 2600
First mass-market cartridge console. Harmony-style flash carts and RGB/composite kits remain active.
Atari Atari 5200
5200 SuperSystem. Controller rebuilds and composite/RGB kits are the lasting third-party work.
Atari Atari 7800
7800 ProSystem. Concerto/7800GD carts and Maria RGB kits are the usual upgrades.
Atari Atari Jaguar
64-bit Atari console. Jaguar GD, RGB, and controller work are the remaining hardware scene.
SNK Neo Geo AES / MVS
Cartridge arcade/home pair. Darksoft, MV1C conversions, and UniBIOS define the aftermarket.
NEC PC Engine / TurboGrafx-16
HuCard console. Turbo EverDrive, Super SD System, and RGB kits are the usual upgrades.
Coleco ColecoVision
TMS9918 console. Opcode / AtariAge flash carts and RGB kits keep the library playable.
Mattel Intellivision
Mattel console. LTO Flash and composite/RGB kits are the active hardware products.
3DO / Panasonic / GoldStar / Sanyo 3DO Interactive Multiplayer
Licensed disc console. Optical-drive repairs and RGB/VGA boards are the remaining hardware work.
Magnavox / Philips Magnavox Odyssey²
Keyboard console. Home-brew carts and AV kits are small but active.
Philips Philips CD-i
CD-based multimedia player. Optical-drive repairs and RGB kits are the hardware scene.
NEC PC-FX
NEC disc console. RGB, backup devices, and ODE experiments keep units usable.
Handhelds
12 systems
Nintendo Game Boy
Original monochrome handheld. Backlight, IPS, audio amp, and flash-cart mods are the usual work.
Nintendo Game Boy Color
Color successor to the DMG. Shares many IPS, amp, and flash-cart products with original Game Boy.
Nintendo Game Boy Advance
32-bit handheld with IPS, SP AGS-101 swaps, flash carts, and wireless adapters as the common jobs.
Nintendo Nintendo DS
Dual-screen handheld. Flash carts, CFW, and screen replacements are the usual third-party work.
Nintendo Nintendo 3DS
Stereoscopic handheld. Luma3DS and related CFW dominate; hardware mods are mostly analog sticks and screens.
Nintendo Virtual Boy
Stereoscopic tabletop. LED array aging drives most third-party display and flash-cart work.
Sega Sega Game Gear
Color handheld whose original LCD and capacitors fail often. IPS and flash carts are the usual work.
Sony PlayStation Portable
UMD handheld. IPS kits, batteries, and CFW are the common third-party upgrades.
Sony PlayStation Vita
Later Sony handheld. SD2Vita and VitaShell define the aftermarket more than internal video boards.
Atari Atari Lynx
Color handheld. LCD replacements, McWill kits, and SD flash carts keep units playable.
SNK Neo Geo Pocket / Color
SNK handheld. Flash carts and backlight/IPS kits are the remaining hardware work.
Bandai WonderSwan / Color / Crystal
Bandai handheld. WonderWitch, flash carts, and IPS kits are the third-party stack.
Home computers
31 systems
Commodore Commodore 64 / 64C
Best-selling home computer. Cartridge, IEC, SID, and video replacements are a mature open-hardware scene.
Commodore Commodore 128
C64-compatible 80-column machine. Shares many C64 carts plus 8563/VDC video work.
Commodore Commodore VIC-20
First million-selling Commodore computer. RAM expanders and cartridge flash devices remain in production.
Commodore Commodore Plus/4 / 16
TED-series machines. TED RGB, RAM, and cartridge replacements are the usual jobs.
Commodore Commodore PET / CBM
Built-in-monitor CBM machines. IEEE-488 disk emulators and CRT replacements keep them useful.
Commodore Commodore Amiga
Custom-chip home computer. Accelerators, scan-doublers, and SCSI replacements are a full industry.
Apple Apple II / IIe / IIc
Slot-based Apple 8-bit line. VGA, disk emulators, and Mockingboard-class cards remain active.
Apple Apple IIgs
16-bit Apple II. Ensoniq, VidHD, and Fast-class accelerators are the usual upgrades.
Apple Macintosh (68k / early PowerPC)
Compact and modular Macs. SCSI replacements and analog-board recaps are the core third-party work.
IBM and clones IBM PC / XT / AT and clones
The ISA-bus PC. Open BIOS, XT-IDE, PicoGUS, and CGA/VGA cards are a large third-party scene.
Atari Atari ST / STE / TT / Falcon
Motorola 68k TOS machines. ACSI/SCSI replacements and RGB/HDMI are the common upgrades.
Atari Atari 8-bit (400/800/XL/XE)
6502 Atari computers. FujiNet, SIDE, and VBXE are the modern hardware stack.
Sinclair / Amstrad Sinclair ZX Spectrum
UK 8-bit computer. DivMMC, ZX-UNO, and Spectrum Next hardware keep the scene large.
Amstrad Amstrad CPC
Z80 home computer with built-in tape or disk. M4 Board and USIfAC are the usual extras.
Acorn BBC Micro / Master
Acorn Tube-era machines. MMFS, PiTube, and Godil-class FPGA extras remain active.
Acorn Acorn Electron
Cut-down BBC. Plus-1 replacements, MMC, and RGB kits are the usual third-party parts.
ASCII / Microsoft and licensees MSX / MSX2 / MSX2+
Standardized Z80 home computers. Carnivore2, GR8NET, and OCM/1chipMSX are the modern stack.
Tandy TRS-80 Model I/III/4
Tandy business/home line. FreHD and VGA replacements keep machines online.
Tandy Tandy Color Computer
6809 Tandy computer. CoCoSDC and FPGA recreations are the current hardware path.
Texas Instruments TI-99/4A
16-bit TI home computer. TIPI, FinalGROM, and F18A are the modern upgrades.
NEC NEC PC-98
Japanese business/home PC. SCSI replacements, GDC video, and DOS-era ISA cards are the usual work.
Sharp Sharp X68000
Japanese 68000 multimedia computer. SCSI, SASI, and Nereid-class expansions keep original hardware running.
Fujitsu Fujitsu FM Towns
Fujitsu CD-ROM multimedia PC. Optical replacements and SCSI work are the hardware scene.
Acorn Acorn Archimedes / Risc PC
ARM workstation line. Podule replacements, RISC OS 5, and RGB-to-HDMI are the usual extras.
Miles Gordon Technology SAM Coupé
Spectrum-compatible late 8-bit. Atom Lite and SD interfaces are the remaining hardware work.
Tangerine / Oric Oric-1 / Atmos
6502 UK/French computer. Microdisc replacements and RGB kits are the usual mods.
Thomson Thomson MO/TO
French home computers. SD and RGB kits circulate in the European scene.
Amstrad Amstrad PCW
Z80 word-processor computers. Floppy emulators and VGA kits keep LocoScript machines useful.
Enterprise Computers Enterprise 64/128
Z80 Hungarian/UK machine. EXOS cartridge and SD work is small but documented.
RetroVerse VME computers
Modular open retro computers and expansion cards built around the VME bus.
Sony and others Sony VAIO P and similar portables
Netbook-class portables whose unusual LVDS panels and keyboards show up in replacement-computer projects.
Multi-system video and tools
09 systemsMulti-system controller adapters
Open adapters that connect original retro controllers to modern USB hosts.
marqs / community Open Source Scan Converter
Open scan converter that line-multiplies analog RGB/YPbPr/video for modern displays.
hoglet67 / community RGBtoHDMI
Open Raspberry Pi CPLD sampler that converts TTL RGB from BBC, C64, Amiga, and other machines to HDMI.
GBS Control
Open firmware that turns cheap GBS-8200-class RGB-to-HDMI boards into a usable scaler.
Community Cartridge readers
Open Arduino Mega shields that dump and write a wide range of console cartridges.
Multisystem
One board for many consoles. TensorFleet's cartreader fork dumps and writes cartridges across NES, SNES, Genesis, N64, Game Boy, and more.
RetroTINK
Commercial line of analog-to-HDMI scalers. Firmware updates are published; hardware is closed.
PixelFX Morph 4K
Commercial 4K scaler and FPGA video platform. Hardware and firmware are closed.
Analogue Analogue (FPGA consoles)
Closed FPGA consoles (Nt, Super Nt, Mega Sg, Pocket, Duo). openFPGA cores on Pocket are a separate ecosystem.